But they've completely ripped that opportunity from us.. He just feels that it should be Ward Bs name on that work. This keeps their valuable gear from being damaged and gives certain mercs a chance to earn their pay. ", Oceanic's Mastodon Shotgun - Alleged Rebranding Images. "When the case goes public, theyre probably not going to buy the gun and they're going to stand for the underdog. Check out our side-by-side comparison of the PS4 The Last of Us Remaster and the new PS5 The Last of Us: Part 1 Remake. It also doesn't get any more accurate when aiming - in fact, the spread actually, The last is the HS-10, something of a mix between the Stakeout (the low capacity and reaching out to a maximum of sixteen meters) and the SPAS-12 (its semi-auto rate of fire and slightly longer max-damage range). They're quite a lifesaver during. We've talked to their legal department. And so they lied they completely lied on their part that they're unaware of us.. The revolver is a high damage, non-scoped, hitscan weapon and the crossbow is a high-damage, scoped, projectile weapon that forces you to lead your shots. In short, the shotgun is a situational weapon, but a lot of popular AAA FPS games have made automatic weapons equally as good or better in situations where a shotgun should be dominant. The goal, then, is to build a game that can attract the necessary investment, before going full-time on development and that has meant Ward Bs done whatever it can to get the word out about Oceanic. Strange example: the Stasis Weapon has a shotgun-style fire mode that sprays energy beams in a horizontal arc. Earlier this year, ultra-realistic shooter Escape From Tarkov added a fully-branded in-game kit for the MP-155 Ultima to its digital arsenal in June presumably as part of a licensing deal with Kalashnikov. C) One shot, one kill weapons are usually regarded as "no-skill" weapons as its litterally just point and shoot while with other weapons, you may need to control your recoil and/or spread to get accuracy. Having a shotgun in this scenario would maybe make it easier for you to kill the third guy, but the first two would be completely out of range. Kuzin says he also received confirmation of the originality of the design from the Russia Designers Association, in documents IGN has seen. Barik's blunderbuss is pretty weak at long range, but he reloads all of his shots at once and does decent damage at mid range. We're looking to have them very, very scientifically explainable, CEO Marcellino Sauceda tells me. The obvious reason why this happens is because automatic shotguns that don't have their damage output nerfed to compensate for their higher rate of fire risk becoming major Game Breakers, and the resulting efficiency compared to other shotguns means players won't pick anything else other than automatic shotguns. Ward B assumed that Kuzin's pitch to Kalashnikov hadnt gone well, and that the deal had simply fallen through. Not to mention that it's one of the only three guns in the game that can (and will always) have 0.00 accuracy. Sauceda says Ward B withdrew the takedown requests, and sent along its proof, but says that Kalashnikov Concerns IP department never replied from that point onwards. If you must be so accurate with a shotgun, you may as well equip the Assault Rifle due to overwhelming benefit of the rapid rate of fire. It wasn't just something we threw in there like, Oh, we'll just make a shotgun. I mean, we [create] all these weapons with pretty much pure heart in everything we design. Remember you don't have regenerating health and tons of ammo drops for your most powerful weapons, so you have to deal with your enemies efficiently and economically. They usually make maps smaller and/or make you run faster then a normal human being would to keep the action "Fast" and "moving". While the internal components in the gun are identical to the original MP-155, its external chassis is very different. Perhaps unexpectedly, Sauceda doesnt fully regret what he's been through. This shotgun went through a few revisions. I get the concept of balance, but in 9/10 shooters, you will be better with a rifle in close quarters than a shotgun. Kuzin says that, having abandoned the Ward B plan, he then went on to work with "another designer from Russia" to create the Ultima's design "from scratch", and pointed IGN to a patent as proof of the design's originality. Ward B says that, while the artist had not been paid at the time of their conversation, they were on a deferred payment plan from the beginning, and have now received payment. The message, sent by an anonymous source and seen by IGN, showed Kuzin seemingly attempting to buy the design for the Mastodon from the gun's concept artist, even after having spoken to Ward B. On the other hand, Ward B went almost completely dark after it began to suspect that its designs were being used elsewhere without permission. But the contracts never arrived, and neither Kuzin nor Kalashnikov Concern got in touch. THey somewhat got around this by having shotgun attachments to rifles giving you a great 1 shot approach when getting in close range. Sauceda says that the concept artist had retained no rights to the Mastodons design, and that their work was directed entirely by Ward B in his eyes, this proves that Kuzin had decided to try and use the design without Ward Bs involvement. Those documents list a number of real and fictional weapons including the Mastodon that were used as comparison points to the MP-155 Ultima design, before certifying it as original. Womble discovers that the doomsday rounds are useless at ranges beyond 150 meters. The HAM suppression feature further increased the usefulness of shotguns, as they can now scare the crap out of an enemy combatant if the pellets fly close enough to the target. Kalashnikov said that the MP-155 Ultima design was created alongside AMA, a separate company that works with Kalashnikov for sports and hunting weaponry. Scatterguns, Matadors, Shredders, and Sweepers all trade relatively high damage for pathetic range. Targets WITHIN 150 meters, on the other hand TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Follow him on Twitter. And the player can look down the sights for some fairly accurate long ranged damage (even most SMGs are pretty accurate). Joe Skrebels is IGN's Executive Editor of News. Maxim Kuzin had seen the Mastodons early renders via the portfolio of a concept artist Ward B had worked with, and wanted to pitch Kalashnikov on using the fictional design as a gun kit for its real-life MP-155 shotgun. If you've got a melee build and are willing to get up close and personal, it's a. Players need to find a way out of the isolated Russian city of Tarkov, survive deadly hazards and unearth all mysteries of the city. Taken to absurd extremes with the Face-Puncher, which treats every individual pellet as if it were a melee attack. But while they may nerf the shit out of the accuracy of shotguns, they also nerf the shit out of the damage of rifles(except generally, sniper rifles). Essentially, it would see the Mastodons futuristic looks wrapped around an existing weapon, and would potentially be followed by airsoft and toy versions of the weapon. Kuzin replies to the artist involved saying, Just sent all pics to Kalashnikov vice president. Take an older FPS, let's say Half-Life 1 (because I am very familiar with that game). CoD MW3 I feel did a great job (and look how many complained they were OP, but they weren't), but in the campaign they were shit. The Terrible Shotgun has the second highest damage of all Small Guns, but only if all pellets hit the target, and it has a spread on par with the Sawed-off Shotgun. The company now alleges that Kalashnikov Concern not only stole its weapon design but, in a bizarre twist, subsequently granted an entirely separate video game the rights to use it. For Ward B, the clincher was the inclusion of a small indentation on one side of the Ultima a horizontal L shape with a small line emerging from the corner (also seen in the gallery above). Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. So did they pay for your shotgun or we can buy it to stop the conflict with them shortly? the message reads. EVERY rifle is lethal in one shot at up to several hundred yards, often more. The reason that tactical forces use them in the real world is that a tastical shotgun covering a doorway at 3-4m is going to destroy anything that comes through the doorway. Its received worldwide press attention for its unusual design and video game inspiration far beyond the normal spheres of coverage for a new weapon. I disagree, in BF3 it takes a full minute to recover full hp, and if you are being surpressed you'll never start recovering. I was going to the page saying, Oh, maybe they mentioned Ward B but they clearly didn't, he explains. Hence you have to be very efficient with your fire fights because after number 1 if you don't have full health you will be at a disadvantage. John Wick 4 arrives in theaters on March 24, 2023. begun taking pre-orders for the MP-155 Ultima, hinting at the reasons for that lengthy disappearance, fully-branded in-game kit for the MP-155 Ultima. As most shot types are 00 Buck, their penetration is comparable to a burst of 9mm pistol fire. Merging the best of the revolver and the best of the crossbow would give you a sniper rifle, but Valve created two important weapons in the arsenal by withholding a sniper rifle. The shotgun is useless at med/long distances, but one of best weapons for close quarters (and its economical). Compare Video Game Flamethrowers Suck, where another decently-ranged real-life weapon is given awfully short range in video games. For the developer, the fact that someone saw his teams work and seemingly made it a reality is still an honour in its own way, and proof that his team is on the right track. We were very, very picky about this design, and it came to be for that reason. I thought BF3/4 had a good balance, and would even let you pick solid slugs which had a ridiculous range. The first game's New Conglomerate anti-personnel, Most shotguns in the second game are short-range as a compromise on the game's space-compressed terrains; but, they can be loaded with slugs to allow them to fulfill a medium-long range niche at the cost of aiming time. Another unique shotgun is Captain Blade's Orphan Maker, which usually spawns with a decent accuracy stat however, because it only fires between two and four pellets per shot, it can be hard to hit anything that isn't right in your face. Kuzin did not provide a response when asked about these messages. Shotguns, which are useless in most pvp, suddenly become viable in hardcore, as their effective range is increased, and unless someone is very quick and mildly accurate with the trigger pull, you'll win hands down in CQC. Ashe has a shotgun meant to be used when the opponent is up close. Press J to jump to the feed. The developers at indie studio Ward B really like designing fictional guns. Since the projects earliest days, Ward B has shown off Oceanics arsenal, filling a devblog with immensely complex renders and in-universe explainer text. Am I just wrong in thinking videogames generally 'nerf' shotguns and do a poor job implementing them? Before the nerf, using any shotgun with an amp shield (adds damage to every shot as long as it is full) made them about the most powerful weapons in the game, since the full amp bonus was added to each individual pellet. On the other hand, if you had an assault rifle, you could likely take out the mid range target easily, maybe even try to headshot the camper at range and still be capable of dealing with the guy who runs out in front of you. Crucial to the teams work and the small following around Oceanics development is that while the weapons in question are meant to reflect tech created 200 years in the future, they must look like they could feasibly work in reality. And he said that we would receive three units of the finished product. And if we really want to destroy this trope, the, While Hyperion-brand shotguns are no more accurate than normal shotguns for the first two or so bursts, once the stabilizers present in most Hyperion weapons kick in, they provide a nice tight cone of fire that's as accurate at long range as most other weapons, if not moreso (with the exception of scoped Sniper Rifles) for as long as the shooter doesn't need to stop firing. Thus, poeple bitch about the weapon, which can result in more poeple using them just for "the lulz"/trollign, which makes the problem bigger then it really is. When used on its own, it's basically a lower-capacity but slightly-faster-firing SPAS. This trope is largely the result of weapon balancing mechanics in shooter games, since most multiplayer shooter maps are actually just small arenas designed around player and weapon balance, and those tend to be very short-ranged compared to reality; too short for an actual shotgun's range limitations to be an issue. The shots will still do a fair amount of damage to whatever they hit, though, for the simple reason that they're basically mini-rockets. I also felt that game made shotguns somewhat useful in close range as they had the best time to kill, but since very few maps are ONLY close range engagements and unlike HL you can only carry a main and a sidearm, it made them a bad all around choice. In a response to IGN, Kuzin confirmed the above, but said his conversations with Ward B were "preliminary". The small team has been posting highly detailed weapon designs for its in-development game, Oceanic, since 2019. It just feels more fun, more tactical, all that. Its fairly damaging, but not economical when it comes to ammo and its a bit inaccurate. Even the sawed-off can be pretty accurate if you get the golden version, which trades buckshot for solid slugs. The fluff has them loading 8-gauge 3.5" magnum shells full of tungsten Quad-0 buck - compared to a normal 12-gauge 00, you may as well be firing an artillery canister round. Joe kills Kid Blue with a blind shot once he gets close enough (but Kid Blue can't make a precise shot), but is unable to anything to Old!Joe who's out of range, whichever people happen to be in vicinity, won't pick anything else other than automatic shotguns, makes too many sacrifices to fit into this role, losing all of the practical advantages of either weapon class, fire a full blast per shell so you can shoot twice before reloading, which also helps save ammo, to the point where it outclasses the regular shotgun, far less damage than they do in real life, and being treated as a rifle as far as challenges are concerned, the single most devastating attack in the game, the shotguns can be effectively used on several at once, disintegrating pellets past a certain distance, You can shoot at wide range but reach is shoot, flintlock pistol that seems to fire grapeshot, Land of the Dead: Road to Fiddler's Green, having shotgun pellets disappear once they've cleared about ten feet from the muzzle; anything outside that range won't be hit at all, Reliance on shotguns wasn't mitigated, per-se, resembling a less-finessed version of tournament play, weakening opponents with rifle fire before they close, useful for everyone, not just shotgun warriors, Grand Theft Auto IV: The Ballad of Gay Tony. Ward B has, by this point, given up on any formal legal case. They work super hard on their game, prioritizing resources, and maybe they don't have the time or the money to get legal advice [] Legal education to see the red flags is very important there might be bad actors out there, and they're going to take advantage of your naivety., Ultimately even Mantegna sees the most potential value for Ward B coming out of being public with its concerns, rather than any legal process. You will almost always have 100 percent health for the next engagement. I suppose Halo did a decent job too but they were kind of a special weapon and that's a different situation. It is also usually coded and represented to do this in video games. Just over a month after the post, in an email seen by IGN, an individual billing himself as a producer of industrial projects for multiple companies including Kalashnikov Concern introduced himself to Sauceda with a pitch. Saucedas first step was to email Kuzin: I didn't want to make a scene to their legal department right away. Its meant to only be used at medium range. Aside from the ammo reasons, that's why I prefer hardcore in COD.s Bullets kill very quickly, and there's no regenerating health, and you can actually feel the weapons drop off effectively at range. These can easily be used to snipe. We don't have anything under our belt yet, we're completely indie, explains Sauceda. It felt as though Ward B was hitting a brick wall, until Sauceda was sent a message that he thinks proves what he initially suspected. We've dropped the goal of reclaiming our property legally.. The announcement included no mention of other companies in the Ultimas creation. After being unable to contact Kuzin, Sauceda went directly to Kalashnikov Concern with his worries about the design. Moreover, while shotguns do have much wider spread than the other weapons, especially when moving, it actually plays to their strengths thanks to how. Please send an email to newstips@ign.com. A sniper rifle is a high damage, scoped, hitscan weapon. The SPAS-12, the first shotgun unlocked in the game, is a pump-action with long enough range to deal with the majority of maps. Cause there are lawyers connected from both side now and truly it seems like a spoiling of time [sic], reads the message. Its a tiny detail, but one Sauceda sees as crucial, as the team has used it as a visual motif on not just the Mastodon, but multiple Oceanic guns. Torgue shotguns tend to be more useful at short ranges, because the slow movement of Torgue gyrojet rounds mean that the target may well move before the shots actually reach them. And then we have the M-358 Talon, a revolver, shotgun, There are a handful of different shotguns in. Every weapon should find a place in your arsenal. So even as a sniper you're going to be able to fight back against a shotgun user at close-medium range, while the shotgun user is left completely helpless when trying to engage you at mid-long range. In its early stages, the studio saw its best success when showing off weapons. Saving 20 points of health means you'll have an extra 20 points of health for the next engagement. The KSG is another matter entirely. Aside from the general sci-fi aesthetic, color choices, and overall shape of the weapon, Sauceda points to multiple smaller similarities between the two designs, many of which are decisions that were taken for aesthetic reasons in Oceanic, but have no practical purpose in real life (see gallery, below, for Ward B's specific comparisons). It wasn't going to beat the instant-kill-anywhere bolt-action rifles at long ranges, but it was still at least worth using when you could get reasonably close. Others have a choice between a Sawn-Off Shotgun with a huge spread and an intact one with longer range. And since Evergreen Mills has one of the game's Super Mutants in a pen nearby, it can be easy pickings as long as you have good sneak skills and a Stealth Boy. More generally, any single-barrel shotgun in the game tends to be usable at medium range at least. Regardless of spread, you could just point the shotgun in the general direction of enemies and mutilate them with one shot. Sledge's Shotgun returns, although with a bit of a stat rearrangement (it tends to have accuracy in the neighborhood of 30 instead of 0). Very few games seem to really do a good yet balanced implemention of them. We are not particularly, like, funded quite yet.. Or rather, they are, but so is every gun. Sauceda doesn't see this as proof enough: "Filing for a patent means nothing, there's plenty of cases where a patent gets disputed due to provided evidence." Ward B was to not receive any payment, and [we] saw this as a plus to have potential partnerships in the future.. However, anything in the shot cone vanishes. Only at extremely long ranges does the sniper rifle really shine. A subtrope of Short-Range Long-Range Weapon. That's the amazing power of gamers when we unite around a good cause. Sauceda sees this not just as a major loss of potential exposure for his little studio, but a huge factor for morale. Effectively, Sauceda believes that a version of his studios gun design made it into someone elses game before it could ever have been released as part of his own. I think the only thing to blame is that most modern shooters only let you carry 2 weapons, as opposed to older arena games like quake where you could collect em all. You can see comparisons of the original renders with the versions allegedly sent to Kalashnikov in the gallery above. Dealing 80-90 damage close up, which is enough to take down the weaker classes in 2 hits and the stronger ones in 3 (4 for the heavy). As Mantegna puts it, Litigation is clearly the worst possible outcome, particularly when it involves foreign law and overseas jurisdictions. Disheartened but not defeated, the team kept working on Oceanic as usual until someone on the team spotted a Kalashnikov announcement for a weapon that looked very familiar.

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